zezep9x

Ireland
On FACEIT since 2019 234 matches tracked
Last updated:

How does zezep9x play?

Rating 1.03 (from 226 matches) K/R 0.72 ADR 81.4 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.2
Knife kills 8 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.1%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 3 aces in 155 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 8.9+4.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +62
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 81.6, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
50 matches · 46% win rate
On Mirage −16 ELO
40 matches · 43% win rate
Between 12:00 and 18:00 −18 ELO, win rate 31%
On Mondays −23 ELO, win rate 37%

zezep9x loses the most ELO on Ancient: −68 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno51
55% better than 56%
0.79 better than 72%
88.4 better than 81%
1.15 better than 78%
56% of 185 duels better than 70%
23% of 39 situations better than 17%
Ancient50
46% better than 31%
0.69 better than 26%
78.7 better than 38%
0.97 better than 34%
50% of 241 duels better than 45%
48% of 44 situations better than 73%
Mirage40
43% better than 23%
0.65 better than 14%
74.2 better than 19%
0.94 better than 24%
50% of 167 duels better than 46%
26% of 27 situations better than 19%
Dust 238
45% better than 31%
0.74 better than 55%
84.1 better than 70%
1.06 better than 66%
54% of 147 duels better than 69%
32% of 25 situations better than 33%
Anubis23
43% better than 23%
0.70 better than 31%
80.4 better than 49%
1.02 right on the average
54% of 103 duels better than 68%
50% of 14 situations better than 77%
Nuke20
50% better than 32%
0.70 better than 26%
76.1 better than 21%
0.97 better than 24%
52% of 91 duels better than 45%
50% of 20 situations better than 72%
Cache12
50% -
0.72 -
88.6 -
1.01-
59% of 46 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zezep9x plays

Across 234 matches zezep9x averages K/R 0.72 and ADR 81.4; the rating across the 226 rated matches is 1.03. Biggest strength: Utility damage per round at 8.9, better than 99% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Inferno with a 55% win rate in 51 matches. In 91 of 226 matches the rating was 1.10 or higher (40%), in 83 it was below 0.90. In 155 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. zezep9x loses the most ELO on Ancient (−68 ELO, win rate 46%). Things go best on Dust 2 (+71 ELO, win rate 45%). Match no. 4 of the day goes best: 58% win rate, +29 ELO. Improved over the last three months: Headshots +3 pp, ELO +62. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 81.6, Win rate at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.