zeweku

Hong Kong
On FACEIT since 2026 165 matches tracked 44 matches in 30 days
ELO
2,150
Peak across the last 165 matches: 2,255
Rank SEA ▼ 1,103 places
#3,771
Hong Kong #155 in Hong Kong
30 days · prev. #2,668 · best #2,660
Last updated:

How does zeweku play?

Rating 1.15 (from 147 matches) K/R 0.85 ADR 91.9 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 2.8
Knife kills 5 in 165 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 32x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zeweku is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Best month: June 2026 with 0.91.

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
24 matches · 42% win rate
On Mirage −1 ELO
64 matches · 64% win rate
Between 12:00 and 18:00 +35 ELO, win rate 51%
On Tuesdays ±0 ELO, win rate 48%

zeweku loses the most ELO on Ancient: −3 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
64% better than 90%
0.87 better than 93%
93.8 better than 94%
1.21 better than 93%
56% of 369 duels better than 76%
32% of 31 situations better than 31%
Dust 238
74% better than 98%
0.86 better than 92%
95.0 better than 96%
1.19 better than 90%
63% of 207 duels better than 95%
22% of 18 situations better than 13%
Ancient24
42% better than 20%
0.88 better than 95%
95.3 better than 96%
1.16 better than 89%
58% of 111 duels better than 84%
73% of 11 situations better than 99%
Inferno16
31% better than 4%
0.75 right on the average
81.5 better than 48%
0.89-
45% of 78 duels better than 14%
14% of 7 situations better than 5%
Nuke10
30% -
0.74 -
87.1 -
1.02-
50% of 54 duels -
88% of 8 situations -
Anubis9
33% -
0.82 -
84.6 -
1.14-
67% of 51 duels -
60% of 5 situations -
Cache3
33% -
0.80 -
81.4 -
0.99-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zeweku plays

Across 165 matches zeweku averages K/R 0.85 and ADR 91.9; the rating across the 147 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 74% win rate in 38 matches. In 79 of 147 matches the rating was 1.10 or higher (54%), in 38 it was below 0.90. In 147 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. zeweku loses the most ELO on Ancient (−3 ELO, win rate 42%). Things go best on Dust 2 (+36 ELO, win rate 74%). Last 30 days: 44 matches, win rate 59%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.