zettaLux

France
On FACEIT since 2014 169 matches tracked 29 matches in 30 days
ELO ▲ 23
2,363
30-day peak: 2,423
Rank EU
#82,211
France #1,588 in France
Last updated:

How does zettaLux play?

Rating 0.98 K/R 0.71 ADR 83.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (50%).

Headshot rate 33%−17 pp · Ø 50% better than 1%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.0
Knife kills 2 in 169 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 5 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 96%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether zettaLux is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 162 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
44 matches · 41% win rate
On Mirage −19 ELO
42 matches · 48% win rate
Between 6:00 and 12:00 −24 ELO, win rate 36%
On Fridays −109 ELO, win rate 39%

zettaLux loses the most ELO on Dust 2: −26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 1.96 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
41% better than 15%
0.72 better than 38%
85.2 better than 70%
0.99 better than 31%
51% of 286 duels better than 46%
19% of 21 situations better than 9%
Mirage42
48% better than 36%
0.68 better than 20%
79.5 better than 42%
0.94 better than 19%
48% of 261 duels better than 29%
40% of 10 situations better than 56%
Anubis31
68% better than 92%
0.75 right on the average
87.4 better than 79%
1.02 better than 43%
52% of 210 duels right on the average
45% of 11 situations better than 71%
Inferno26
46% better than 22%
0.68 better than 17%
82.6 better than 49%
0.94 better than 13%
48% of 170 duels better than 23%
56% of 9 situations better than 88%
Cache13
69% -
0.74 -
83.8 -
1.03-
48% of 99 duels -
33% of 6 situations -
Nuke7
43% -
0.73 -
89.9 -
0.97-
44% of 39 duels -
33% of 6 situations -
Ancient6
50% -
0.73 -
84.6 -
0.95-
51% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zettaLux plays

Across 169 matches zettaLux averages K/R 0.71, ADR 83.9 and a rating of 0.98. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 33% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 61 of 169 matches the rating was 1.10 or higher (36%), in 70 it was below 0.90. In 157 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. zettaLux loses the most ELO on Dust 2 (−26 ELO, win rate 41%). Things go best on Anubis (+63 ELO, win rate 68%). From match no. 5 of the day on, things go best: 57% win rate, +36 ELO. Last 30 days: 29 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.