zet5ive

Kyrgyzstan
37 matches tracked 22 matches in 30 days
Last updated:

How does zet5ive play?

Rating 1.13 K/R 0.81 ADR 90.6 from 37 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 37 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 2%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.12 · Ø 0.99 better than 85%
Pistol kills per match 2.8
Knife kills 1 in 37 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.1%).

2K rounds 16.2%+3.1 pp · Ø 13.1% better than 98%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 11x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether zet5ive is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 37 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

Soon this shows where zet5ive loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 61%
0.77 better than 71%
83.3 better than 69%
1.13 better than 85%
60% of 62 duels better than 92%
29% of 7 situations better than 24%
Ancient6
67% -
0.72 -
88.9 -
0.99-
54% of 26 duels -
0% of 7 situations -
Anubis6
50% -
0.93 -
100.3 -
1.26-
56% of 32 duels -
50% of 4 situations -
Dust 26
50% -
0.82 -
91.3 -
1.13-
50% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zet5ive plays

Across 37 matches zet5ive averages K/R 0.81, ADR 90.6 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 90.6, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 8 players. Averages 16.3 kills per match with 47% headshots. In 18 of 37 matches the rating was 1.10 or higher (49%), in 10 it was below 0.90. In 37 matches with detailed stats: 11 4Ks and 0 aces. Last 30 days: 22 matches, win rate 45%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.