zet0god

Poland
On FACEIT since 2020 97 matches tracked 56 matches in 30 days
Last updated:

How does zet0god play?

Rating 0.93 K/R 0.66 ADR 71.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 10x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.2, Headshots +7 pp, Win rate +13 pp, ELO +331
= Stayed the same
Rating at 0.94
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
39 matches · 51% win rate

zet0god loses the most ELO on Mirage: −29 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 48%
0.69 better than 25%
73.0 better than 13%
0.95 better than 21%
51% of 126 duels right on the average
15% of 26 situations better than 4%
Anubis22
68% better than 92%
0.66 better than 11%
71.3 better than 5%
0.96 better than 21%
60% of 70 duels better than 91%
17% of 6 situations better than 9%
Dust 222
50% better than 43%
0.63 better than 6%
70.0 better than 5%
0.86 better than 4%
44% of 81 duels better than 12%
31% of 13 situations better than 34%
Ancient10
80% -
0.67 -
75.2 -
0.99-
52% of 27 duels -
50% of 6 situations -
Nuke3
67% -
0.76 -
82.7 -
1.04-
89% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zet0god plays

Across 97 matches zet0god averages K/R 0.66, ADR 71.9 and a rating of 0.93. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.9, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 55% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 31 of 97 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 76 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. zet0god loses the most ELO on Mirage (−29 ELO, win rate 51%). Things go best on Anubis (+64 ELO, win rate 68%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.04, ADR +4.2, Headshots +7 pp, Win rate +13 pp, ELO +331. Unchanged in recent months: Rating at 0.94. Last 30 days: 56 matches, win rate 63%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.