zervin

Ukraine
131 matches tracked 46 matches in 30 days
Last updated:

How does zervin play?

Rating 0.93 (from 81 matches) K/R 0.66 ADR 74.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.84−0.16 · Ø 1.00 better than 3%
Pistol kills per match 2.8
Knife kills 3 in 131 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 10x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, ELO +288
= Stayed the same
Rating at 0.91, ADR at 76.4
▼ Got worse
Headshots −5 pp, Win rate −6 pp

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −168 ELO
46 matches · 41% win rate
On Ancient −78 ELO
22 matches · 50% win rate
Between 6:00 and 12:00 −55 ELO, win rate 37%
On Tuesdays −22 ELO, win rate 45%

zervin loses the most ELO in match 1 of the day: −168 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 82%
0.70 better than 34%
77.2 better than 36%
0.99 better than 40%
46% of 134 duels better than 24%
50% of 10 situations better than 81%
Ancient22
50% right on the average
0.65 better than 12%
76.9 better than 28%
0.85-
49% of 82 duels better than 39%
50% of 6 situations better than 79%
Inferno21
48% better than 34%
0.53 better than 1%
62.1 better than 1%
0.73-
23% of 52 duels better than 1%
50% of 2 situations better than 75%
Anubis15
40% better than 15%
0.59 better than 3%
69.4 better than 5%
0.79-
56% of 39 duels better than 78%
67% of 3 situations better than 96%
Mirage14
57% -
0.65 -
73.3 -
0.86-
51% of 76 duels -
50% of 2 situations -
Nuke9
33% -
0.69 -
78.6 -
1.04-
41% of 27 duels -
33% of 3 situations -
Cache6
50% -
0.92 -
98.4 -
1.20-
64% of 47 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zervin plays

Across 131 matches zervin averages K/R 0.66 and ADR 74.7; the rating across the 81 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 9 players. Most room to improve: K/D at 0.84, better than only 3% of level 9 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 42 matches. In 22 of 81 matches the rating was 1.10 or higher (27%), in 44 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. zervin loses the most ELO in match 1 of the day (−168 ELO, win rate 41%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 71% win rate. Improved over the last three months: K/R +0.07, ELO +288. Got weaker: Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: Rating at 0.91, ADR at 76.4. Last 30 days: 46 matches, win rate 46%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.