zerosf

Japan
154 matches tracked 23 matches in 30 days
ELO ▼ 216
1,528
30-day peak: 1,744
Rank SEA ▼ 10,576 places
#19,448
30 days · prev. #8,872 · best #8,872
Last updated:

How does zerosf play?

Rating 0.92 K/R 0.68 ADR 75.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 3%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 1.8
Knife kills 1 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 11x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.5
= Stayed the same
Headshots at 41%, Win rate at 45%, ELO at 1,663
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
32 matches · 59% win rate
In match 3 of the day −49 ELO
28 matches · 25% win rate
Between 12:00 and 18:00 −21 ELO, win rate 39%
On Sundays +3 ELO, win rate 38%

zerosf loses the most ELO on Dust 2: −53 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
41% better than 19%
0.66 better than 18%
74.9 better than 26%
0.91 better than 17%
50% of 142 duels better than 47%
50% of 22 situations better than 81%
Dust 232
59% better than 77%
0.69 better than 33%
73.7 better than 20%
0.95 better than 29%
46% of 115 duels better than 28%
35% of 34 situations better than 39%
Inferno27
41% better than 19%
0.68 better than 33%
77.2 better than 38%
0.92 better than 23%
46% of 122 duels better than 27%
37% of 19 situations better than 50%
Ancient19
53% better than 64%
0.72 better than 43%
82.3 better than 59%
1.01 right on the average
51% of 94 duels right on the average
29% of 14 situations better than 27%
Anubis14
43% -
0.65 -
76.6 -
0.84-
48% of 75 duels -
18% of 11 situations -
Cache7
43% -
0.70 -
75.3 -
0.91-
35% of 26 duels -
33% of 3 situations -
Nuke6
17% -
0.58 -
67.5 -
0.79-
73% of 22 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zerosf plays

Across 154 matches zerosf averages K/R 0.68, ADR 75.9 and a rating of 0.92. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 8 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 39 of 154 matches the rating was 1.10 or higher (25%), in 74 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. zerosf loses the most ELO on Dust 2 (−53 ELO, win rate 59%). Things go best in match 1 of the day (+76 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, −29 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.5. Unchanged in recent months: Headshots at 41%, Win rate at 45%, ELO at 1,663. Last 30 days: 23 matches, win rate 52%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.