zerois

Russia
144 matches tracked 31 matches in 30 days
Last updated:

How does zerois play?

Rating 1.11 (from 63 matches) K/R 0.77 ADR 82.0 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 9
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 63 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 13%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 32%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 60%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 13%+2 pp better than 67%
K/D 1.06+0.06 better than 68%
Pistol kills per match 3.8
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 58%
Rounds with 3K 4.7%+0.8 pp better than 80%
MVPs per match 2.30.0 level
4Ks and aces 21x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.4−0.9 better than 30%
Enemies flashed per round 0.18−0.10 better than 24%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp, ELO +377
= Stayed the same
ADR at 81.4, Win rate at 50%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81).

Patterns

From the last 144 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −85 ELO
48 matches · 42% wins
On Anubis −31 ELO
27 matches · 63% wins

zerois loses the most ELO on Mirage: −85 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
42% better than 23%
0.74 better than 55%
82.2 better than 62%
1.00 better than 45%
50% of 175 duels better than 47%
43% of 30 situations better than 66%
Anubis27
63% better than 85%
0.78 better than 75%
80.3 better than 49%
1.21–
54% of 104 duels better than 71%
27% of 15 situations better than 26%
Ancient24
54% better than 62%
0.83 better than 88%
88.2 better than 85%
1.22–
56% of 93 duels better than 79%
28% of 18 situations better than 22%
Dust 224
46% better than 31%
0.72 better than 43%
74.2 better than 18%
1.08–
53% of 83 duels better than 64%
47% of 19 situations better than 75%
Nuke14
50% –
0.82 –
84.8 –
0.97–
55% of 67 duels –
44% of 9 situations –
Inferno4
50% –
0.79 –
81.9 –
0.96–
62% of 13 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zerois plays

Across 144 matches zerois averages K/R 0.77 and ADR 82.0; the rating across the 63 rated matches is 1.11. Biggest strength: Rating at 1.11. That is better than 85% of players on level 9. On average 16.9 kills per match, 51% of them headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 30 of 63 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 123 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. zerois loses the most ELO on Mirage (−85 ELO, win rate 42%). Things go best on Ancient (+56 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp, ELO +377. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 81.4, Win rate at 50%. Last 30 days: 31 matches, win rate 42%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.