zeports666

Russia
On FACEIT since 2024 183 matches tracked 35 matches in 30 days
ELO ▲ 24
2,379
30-day peak: 2,464
Rank EU
#78,405
Russia #22,251 in Russia
Last updated:

How does zeports666 play?

Rating 0.99 (from 142 matches) K/R 0.72 ADR 78.0 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.5
Zeus kills1 in 183 matches
Knife kills 2 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 20x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +379
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
47 matches · 47% win rate
On Anubis −30 ELO
21 matches · 33% win rate
On Saturdays −1 ELO, win rate 28%

zeports666 loses the most ELO on Dust 2: −61 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% better than 46%
0.71 better than 33%
76.2 better than 23%
0.96 better than 24%
48% of 246 duels better than 30%
38% of 39 situations right on the average
Dust 247
47% better than 33%
0.71 better than 34%
75.8 better than 24%
0.94 better than 17%
46% of 169 duels better than 23%
31% of 13 situations better than 32%
Ancient37
46% better than 28%
0.78 better than 66%
83.6 better than 59%
1.11 better than 73%
50% of 212 duels better than 40%
29% of 24 situations better than 27%
Anubis21
33% better than 5%
0.76 better than 56%
82.6 better than 55%
1.06 better than 55%
50% of 62 duels better than 41%
31% of 13 situations better than 32%
Inferno5
40% -
0.50 -
64.2 -
0.62-
25% of 12 duels -
50% of 2 situations -
Nuke3
67% -
0.72 -
73.4 -
1.07-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeports666 plays

Across 183 matches zeports666 averages K/R 0.72 and ADR 78.0; the rating across the 142 rated matches is 0.99. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Mirage with a 51% win rate in 68 matches. In 44 of 142 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. zeports666 loses the most ELO on Dust 2 (−61 ELO, win rate 47%). Things go best on Ancient (+32 ELO, win rate 46%). Match no. 2 of the day goes best: 52% win rate, −28 ELO. Improved over the last three months: Win rate +4 pp, ELO +379. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.4. Last 30 days: 35 matches, win rate 51%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.