zepo-

Turkey
On FACEIT since 2017 227 matches tracked 92 matches in 30 days
ELO ▲ 56
3,071
30-day peak: 3,223
Rank EU ▼ 2,931 places
#6,174
Turkey #133 in Turkey
30 days · prev. #3,243 · best #3,046
Last updated:
Next update possible in 28m 22s

How does zepo- play?

Rating 1.08 (from 186 matches) K/R 0.75 ADR 82.2 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 186 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.9
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 24x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +194
= Stayed the same
K/R at 0.75, ADR at 81.1, Win rate at 54%
▼ Got worse
Rating −0.05

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
38 matches · 53% win rate
On Fridays −90 ELO, win rate 44%

zepo- loses the most ELO on Anubis: −31 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
57% better than 58%
0.73 better than 36%
81.5 better than 47%
1.06 better than 44%
50% of 228 duels better than 35%
20% of 25 situations better than 9%
Mirage58
50% better than 29%
0.74 better than 39%
79.2 better than 34%
1.03 better than 37%
48% of 189 duels better than 23%
42% of 33 situations better than 60%
Anubis38
53% better than 43%
0.82 better than 78%
88.3 better than 81%
1.21 better than 88%
62% of 120 duels better than 92%
65% of 17 situations better than 94%
Nuke21
62% better than 63%
0.77 right on the average
79.3 better than 32%
1.08 right on the average
46% of 80 duels better than 14%
29% of 7 situations better than 23%
Inferno19
68% better than 71%
0.73 better than 28%
83.3 better than 45%
1.10 better than 43%
49% of 67 duels better than 15%
25% of 8 situations better than 20%
Cache13
31% -
0.78 -
85.3 -
1.03-
55% of 56 duels -
20% of 10 situations -
Ancient6
33% -
0.73 -
76.8 -
0.99-
49% of 35 duels -
60% of 5 situations -
Overpass3
100% -
0.80 -
82.9 -
0.99-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zepo- plays

Across 227 matches zepo- averages K/R 0.75 and ADR 82.2; the rating across the 186 rated matches is 1.08. Biggest strength: Utility damage per round at 4.7, better than 76% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 86 of 186 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 129 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. zepo- loses the most ELO on Anubis (−31 ELO, win rate 53%). Things go best on Dust 2 (+228 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, −35 ELO. Improved over the last three months: Headshots +5 pp, ELO +194. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.75, ADR at 81.1, Win rate at 54%. Last 30 days: 92 matches, win rate 52%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.