zenakuu

China
On FACEIT since 2024 174 matches tracked 39 matches in 30 days
Last updated:

How does zenakuu play?

Rating 1.08 (from 124 matches) K/R 0.75 ADR 84.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 26x 4K, 4 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 97%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.06, Headshots +3 pp
= Stayed the same
ADR at 85.6, Win rate at 49%
▼ Got worse
ELO −303

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
43 matches · 51% win rate
In match 2 of the day −53 ELO
46 matches · 41% win rate
On Anubis −22 ELO
39 matches · 49% win rate

zenakuu loses the most ELO on Dust 2: −127 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Highest rating in a match: 2.08 · Nuke
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 45%
0.75 better than 53%
80.1 better than 42%
1.08 better than 61%
49% of 135 duels better than 35%
48% of 25 situations better than 74%
Inferno40
45% better than 15%
0.73 better than 32%
84.1 better than 44%
1.06 better than 37%
52% of 79 duels better than 37%
7% of 15 situations better than 4%
Anubis39
49% better than 34%
0.73 better than 39%
85.3 better than 67%
0.99 better than 28%
54% of 123 duels better than 61%
53% of 15 situations better than 83%
Ancient27
44% better than 22%
0.73 better than 39%
84.5 better than 61%
1.07 better than 59%
54% of 122 duels better than 62%
14% of 14 situations better than 6%
Nuke23
61% better than 71%
0.86 better than 86%
93.4 better than 90%
1.27 better than 93%
66% of 77 duels better than 97%
40% of 15 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How zenakuu plays

Across 174 matches zenakuu averages K/R 0.75 and ADR 84.4; the rating across the 124 rated matches is 1.08. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 55 of 124 matches the rating was 1.10 or higher (44%), in 40 it was below 0.90. In 105 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. zenakuu loses the most ELO on Dust 2 (−127 ELO, win rate 51%). Things go best on Nuke (+18 ELO, win rate 61%). Match no. 3 of the day goes best: 58% win rate, +14 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, Headshots +3 pp. Got weaker: ELO −303. Unchanged in recent months: ADR at 85.6, Win rate at 49%. Last 30 days: 39 matches, win rate 41%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.