zen_szen
How does zen_szen play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 16.9% of rounds and so well above the average (13.3%).
Utility and deaths
Average4.6 utility damage per round and so clearly above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.93. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.30.
Damage per round (ADR)
Best month: September 2026 with 97.2. Last 3 months: 92.0 (at the start 89.8). Well above the average (80.4).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Matches won (win rate)
Best month: September 2026 with 69%. Last 3 months: 53% (at the start 50%). Clearly above the average (49%).
Best month: September 2026 with 2,265.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zen_szen loses the most ELO on Cache: −1 ELO, 65% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Inferno
- Highest rating in a match: 2.17 · Inferno
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How zen_szen plays
Across 87 matches zen_szen averages K/R 0.85 and ADR 91.1; the rating across the 53 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 91.1, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 30 of 53 matches the rating was 1.10 or higher (57%), in 15 it was below 0.90. In 53 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.30. zen_szen loses the most ELO on Cache (−1 ELO, win rate 65%). Things go best in match 2 of the day (±0 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.86, ADR at 92.0, Headshots at 49%. Last 30 days: 52 matches, win rate 52%, net ELO −70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.