zek1l_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.78). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.96 (at the start 1.13). Slightly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 80.1. Last 3 months: 74.1 (at the start 80.1). Slightly below the average (78.5).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 42% (at the start 48%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 90%. Last 3 months: 53% (at the start 62%). Well above the average (46%).
Best month: September 2026 with 1,756. Last 3 months: 1,734 (at the start 1,446).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zek1l_ loses the most ELO on Anubis: −51 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.92 · Mirage
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How zek1l_ plays
Across 101 matches zek1l_ averages K/R 0.70, ADR 75.2 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 8 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Ancient with a 76% win rate in 21 matches. In 35 of 101 matches the rating was 1.10 or higher (35%), in 47 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. zek1l_ loses the most ELO on Anubis (−51 ELO, win rate 40%). Things go best on Ancient (+87 ELO, win rate 76%). Match no. 2 of the day goes best: 61% win rate, −3 ELO. Improved over the last three months: ELO +288. Got weaker: K/R −0.10, Rating −0.17, ADR −6.0, Headshots −6 pp, Win rate −9 pp. Last 30 days: 38 matches, win rate 47%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.