zefl1x

Italy
On FACEIT since 2021 89 matches tracked 73 matches in 30 days
Last updated:

How does zefl1x play?

Rating 1.49 K/R 1.06 ADR 105.9 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.49
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 89 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 4% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 67%+17 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

32% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 32%+9 pp · Ø 23% better than 95%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.55 K/D and so well above the average (1.00).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.55+0.55 · Ø 1.00 better than 99%
Pistol kills per match 4.2
Knife kills 3 in 89 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.2).

2K rounds 19.1%+6.0 pp · Ø 13.1% better than 99%
3K rounds 7.4%+3.5 pp · Ø 3.9% better than 99%
MVPs per match 3.7+1.5 · Ø 2.2 better than 99%
4Ks and aces 21x 4K, 4 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 17%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether zefl1x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.96
JunJulAugSepOct

Best month: June 2026 with 1.32.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
46 matches · 67% win rate
Between 12:00 and 18:00 −67 ELO, win rate 55%

zefl1x loses the most ELO on Mirage: −3 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 3.02 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
67% better than 94%
1.05 better than 99%
104.0 better than 99%
1.48 better than 99%
67% of 229 duels better than 99%
46% of 28 situations better than 75%
Dust 214
50% -
1.15 -
111.9 -
1.62-
70% of 90 duels -
50% of 12 situations -
Ancient10
70% -
1.05 -
103.7 -
1.48-
59% of 34 duels -
100% of 5 situations -
Anubis8
63% -
0.94 -
95.9 -
1.24-
53% of 34 duels -
40% of 5 situations -
Nuke8
88% -
1.04 -
108.9 -
1.41-
74% of 50 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zefl1x plays

Across 89 matches zefl1x averages K/R 1.06, ADR 105.9 and a rating of 1.49. Biggest strength: Rating at 1.49, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.6, better than only 17% of level 6 players. Averages 23.3 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 69 of 89 matches the rating was 1.10 or higher (78%), in 7 it was below 0.90. In 73 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.91. zefl1x loses the most ELO on Mirage (−3 ELO, win rate 67%). Last 30 days: 73 matches, win rate 68%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.