zedt-

Russia
83 matches tracked
Last updated:

How does zedt- play?

Rating 1.12 (from 26 matches) K/R 0.81 ADR 84.9 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 26 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (9 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 86%
AWP share of kills 2% no comparison
K/D 1.16+0.13 better than 84%
Pistol kills per match 3.3
Knife kills 2 in 83 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.9% no comparison
Rounds with 3K 3.7% no comparison
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 2x 4K, 0 aces in 9 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40% no comparison
Utility damage per round 5.8 no comparison
Enemies flashed per round 0.55 no comparison
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 83 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.52 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 68%
0.80 better than 76%
84.2 better than 67%
1.04–
44% of 113 duels better than 13%
44% of 16 situations better than 67%
Mirage24
46% better than 27%
0.82 better than 81%
86.2 better than 75%
1.17–
54% of 109 duels better than 64%
56% of 18 situations better than 89%
Ancient17
59% better than 71%
0.85 better than 89%
87.3 better than 77%
1.22–
57% of 89 duels better than 80%
54% of 13 situations better than 84%
Inferno6
33% –
0.60 –
71.9 –
0.46–
40% of 30 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zedt- plays

Across 83 matches zedt- averages K/R 0.81 and ADR 84.9; the rating across the 26 rated matches is 1.12. Biggest strength: Headshot rate at 58%. That is better than 86% of players on level 10. On average 17.9 kills per match, 58% of them headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 11 of 26 matches the rating was 1.10 or higher (42%), in 9 it was below 0.90. In 9 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.40. Things go best on Dust 2 (+25 ELO, win rate 57%). Last 30 days: 4 matches, win rate 25%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.