zedd88

Bulgaria
209 matches tracked 46 matches in 30 days
Last updated:

How does zedd88 play?

Rating 1.16 K/R 0.85 ADR 91.2 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 209 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.2
Knife kills 3 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 58x 4K, 10 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.85, Rating at 1.16, ADR at 90.8
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
60 matches · 47% win rate
On Ancient −2 ELO
46 matches · 50% win rate
On Saturdays +34 ELO, win rate 42%

zedd88 loses the most ELO on Mirage: −29 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Dust 2
  2. Most kills in a match: 52 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 37%
0.85 better than 93%
91.3 better than 94%
1.15 better than 89%
55% of 366 duels better than 76%
52% of 27 situations better than 84%
Dust 251
59% better than 78%
0.87 better than 95%
94.6 better than 96%
1.23 better than 95%
59% of 278 duels better than 88%
21% of 19 situations better than 13%
Ancient46
50% better than 43%
0.93 better than 98%
96.4 better than 96%
1.25 better than 97%
56% of 278 duels better than 76%
32% of 37 situations better than 34%
Inferno22
45% better than 23%
0.75 better than 57%
83.7 better than 64%
1.04 right on the average
50% of 123 duels better than 40%
29% of 7 situations better than 27%
Anubis15
27% better than 2%
0.78 better than 73%
86.9 better than 80%
1.03 better than 54%
48% of 83 duels better than 33%
33% of 6 situations better than 39%
Cache10
30% -
0.70 -
76.1 -
0.96-
42% of 52 duels -
75% of 4 situations -
Nuke5
40% -
0.84 -
89.6 -
1.11-
67% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zedd88 plays

Across 209 matches zedd88 averages K/R 0.85, ADR 91.2 and a rating of 1.16. Biggest strength: 3K rounds at 6.0%, better than 97% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 18.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 108 of 209 matches the rating was 1.10 or higher (52%), in 60 it was below 0.90. In 188 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: September 2026 at 1.22. zedd88 loses the most ELO on Mirage (−29 ELO, win rate 47%). Things go best on Dust 2 (+60 ELO, win rate 59%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.16, ADR at 90.8. Last 30 days: 46 matches, win rate 43%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.