zebesh

Turkey
223 matches tracked 89 matches in 30 days
Last updated:

How does zebesh play?

Rating 1.06 (from 106 matches) K/R 0.78 ADR 88.9 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 3%−8 pp better than 18%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.0
Knife kills 3 in 223 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 33x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 6.6+2.5 better than 93%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 88.5, Headshots at 42%, Win rate at 53%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.77 (at the start 0.82).

Patterns

From the last 223 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −14 ELO
43 matches · 49% wins
From match 5 of the day −12 ELO
61 matches · 44% wins
On Dust 2 −11 ELO
94 matches · 60% wins

zebesh loses the most ELO on Ancient: −14 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.93 · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
60% better than 77%
0.81 better than 80%
91.0 better than 89%
1.12 better than 74%
54% of 373 duels better than 65%
33% of 60 situations better than 37%
Ancient43
49% better than 37%
0.78 better than 68%
87.6 better than 79%
1.10 better than 70%
60% of 135 duels better than 91%
44% of 32 situations better than 71%
Inferno41
59% better than 61%
0.75 better than 53%
87.2 better than 72%
0.94 better than 21%
49% of 82 duels better than 31%
44% of 18 situations better than 62%
Anubis19
42% better than 17%
0.83 better than 86%
95.7 better than 97%
1.07–
45% of 33 duels better than 17%
0% of 3 situations better than 2%
Nuke13
38% –
0.77 –
86.8 –
1.02–
44% of 59 duels –
67% of 9 situations –
Mirage8
38% –
0.63 –
74.1 –
0.87–
23% of 26 duels –
57% of 7 situations –
Cache4
25% –
0.61 –
75.0 –
0.90–
30% of 20 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zebesh plays

Across 223 matches zebesh averages K/R 0.78 and ADR 88.9; the rating across the 106 rated matches is 1.06. Biggest strength: Utility damage per round at 6.6. That is better than 93% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 17.8 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 60% win rate in 94 matches. In 44 of 106 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 173 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. zebesh loses the most ELO on Ancient (−14 ELO, win rate 49%). Things go best in match 4 of the day (−2 ELO, win rate 60%). Got weaker: K/R −0.05. Unchanged in recent months: ADR at 88.5, Headshots at 42%, Win rate at 53%. Last 30 days: 89 matches, win rate 58%, ELO balance +57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.