zeban1

Nauru
On FACEIT since 2019 160 matches tracked 54 matches in 30 days
Last updated:

How does zeban1 play?

Rating 1.04 K/R 0.74 ADR 82.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 160 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.06+0.04 · Ø 1.02 better than 61%
Pistol kills per match 2.5
Knife kills 3 in 160 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 35%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 16x 4K, 0 aces in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

12.0 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 12.0+7.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +6 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 82.5
▼ Got worse
ELO −90

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −17 ELO
26 matches · 38% win rate
On Ancient −2 ELO
41 matches · 49% win rate
On Fridays +21 ELO, win rate 28%

zeban1 loses the most ELO on Nuke: −17 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno45
62% better than 75%
0.76 better than 56%
85.2 better than 65%
1.09 better than 58%
53% of 182 duels right on the average
46% of 35 situations better than 68%
Ancient41
49% better than 38%
0.76 better than 58%
87.8 better than 81%
1.07 better than 64%
57% of 183 duels better than 81%
64% of 28 situations better than 96%
Dust 239
38% better than 10%
0.71 better than 36%
76.9 better than 28%
0.97 better than 29%
47% of 123 duels better than 29%
29% of 21 situations better than 26%
Nuke26
38% better than 8%
0.72 better than 32%
79.6 better than 35%
1.03 better than 43%
47% of 90 duels better than 20%
48% of 25 situations better than 65%
Cache4
25% -
0.79 -
90.1 -
1.03-
42% of 12 duels -
0% of 2 situations -
Mirage4
25% -
0.71 -
75.5 -
0.99-
22% of 9 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeban1 plays

Across 160 matches zeban1 averages K/R 0.74, ADR 82.9 and a rating of 1.04. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Inferno with a 62% win rate in 45 matches. In 66 of 160 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. zeban1 loses the most ELO on Nuke (−17 ELO, win rate 38%). Things go best on Inferno (+15 ELO, win rate 62%). Match no. 4 of the day goes best: 57% win rate, −41 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp. Got weaker: ELO −90. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 82.5. Last 30 days: 54 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.