zeatrex

Turkey
On FACEIT since 2017 212 matches tracked 76 matches in 30 days
ELO ▲ 68
2,536
30-day peak: 2,580
Rank EU
#46,604
Turkey #1,075 in Turkey
Last updated:

How does zeatrex play?

Rating 1.27 K/R 0.89 ADR 95.3 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 212 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.31+0.27 · Ø 1.04 better than 96%
Pistol kills per match 3.4
Knife kills 4 in 212 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 96%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 51x 4K, 5 aces in 174 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 84%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +156
= Stayed the same
ADR at 94.9, Headshots at 49%
▼ Got worse
K/R −0.10, Rating −0.17, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.88 (at the start 0.98). Well above the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
45 matches · 49% win rate
On Mirage −47 ELO
25 matches · 52% win rate
On Mondays −12 ELO, win rate 44%

zeatrex loses the most ELO on Anubis: −49 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
68% better than 93%
0.91 better than 96%
95.9 better than 95%
1.32 better than 97%
60% of 319 duels better than 88%
34% of 53 situations better than 37%
Anubis45
49% better than 34%
0.93 better than 98%
98.5 better than 98%
1.29 better than 98%
61% of 196 duels better than 90%
30% of 40 situations better than 30%
Inferno35
43% better than 12%
0.88 better than 86%
95.9 better than 92%
1.23 better than 83%
56% of 199 duels better than 59%
56% of 18 situations better than 87%
Mirage25
52% better than 46%
0.82 better than 79%
87.6 better than 78%
1.17 better than 84%
52% of 107 duels right on the average
41% of 17 situations better than 59%
Nuke14
50% -
0.88 -
95.8 -
1.22-
55% of 67 duels -
22% of 9 situations -
Cache7
0% -
0.85 -
94.5 -
1.13-
64% of 45 duels -
56% of 9 situations -
Ancient3
67% -
0.78 -
74.8 -
1.14-
33% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeatrex plays

Across 212 matches zeatrex averages K/R 0.89, ADR 95.3 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 68% win rate in 82 matches. In 137 of 212 matches the rating was 1.10 or higher (65%), in 34 it was below 0.90. In 174 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: July 2026 at 1.41. zeatrex loses the most ELO on Anubis (−49 ELO, win rate 49%). Things go best on Dust 2 (+44 ELO, win rate 68%). Match no. 3 of the day goes best: 59% win rate, +12 ELO. Improved over the last three months: ELO +156. Got weaker: K/R −0.10, Rating −0.17, Win rate −8 pp. Unchanged in recent months: ADR at 94.9, Headshots at 49%. Last 30 days: 76 matches, win rate 57%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.