zeR-

Vatican City
On FACEIT since 2017 211 matches tracked 41 matches in 30 days
ELO ▼ 187
2,585
30-day peak: 2,783
Rank EU
#38,347
Vatican City #53 in Vatican City
Last updated:

How does zeR- play?

Rating 0.97 (from 193 matches) K/R 0.71 ADR 77.7 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 3.2
Knife kills 7 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 18%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 19%
4Ks and aces 20x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 73%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 77.1
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −11 pp, ELO −630

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −173 ELO
27 matches · 41% win rate
On Dust 2 −143 ELO
54 matches · 48% win rate
On Mondays +30 ELO, win rate 39%

zeR- loses the most ELO in match 4 of the day: −173 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 62%
0.71 better than 30%
77.3 better than 28%
0.97 better than 24%
52% of 289 duels right on the average
32% of 34 situations better than 31%
Dust 254
48% better than 36%
0.72 better than 34%
79.5 better than 40%
1.00 better than 31%
55% of 229 duels better than 69%
57% of 21 situations better than 91%
Ancient36
56% better than 60%
0.66 better than 11%
73.7 better than 13%
0.92 better than 12%
41% of 140 duels better than 6%
39% of 23 situations better than 53%
Anubis31
39% better than 9%
0.72 better than 35%
79.9 better than 40%
0.98 better than 26%
53% of 143 duels better than 53%
25% of 16 situations better than 18%
Inferno13
54% -
0.74 -
75.5 -
1.04-
54% of 46 duels -
50% of 6 situations -
Cache3
67% -
0.85 -
91.1 -
1.04-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeR- plays

Across 211 matches zeR- averages K/R 0.71 and ADR 77.7; the rating across the 193 rated matches is 0.97. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 63 of 193 matches the rating was 1.10 or higher (33%), in 80 it was below 0.90. In 111 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. zeR- loses the most ELO in match 4 of the day (−173 ELO, win rate 41%). Things go best on Mirage (+145 ELO, win rate 55%). From match no. 5 of the day on, things go best: 56% win rate, −30 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −11 pp, ELO −630. Unchanged in recent months: K/R at 0.70, ADR at 77.1. Last 30 days: 41 matches, win rate 44%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.