ze1nw

Czech Republic
202 matches tracked 20 matches in 30 days
ELO ▲ 181
2,268
30-day peak: 2,268
Rank EU
#110,209
Czech Republic #897 in Czech Republic
Last updated:

How does ze1nw play?

Rating 1.07 (from 199 matches) K/R 0.78 ADR 84.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 1.9
Knife kills 1 in 202 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 17x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so clearly above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09, Win rate +15 pp, ELO +75
= Stayed the same
K/R at 0.79, ADR at 84.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
31 matches · 39% win rate
In match 1 of the day +26 ELO
40 matches · 33% win rate
Between 0:00 and 6:00 +30 ELO, win rate 41%
On Saturdays +175 ELO, win rate 41%

ze1nw loses the most ELO in match 2 of the day: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
40% better than 12%
0.82 better than 81%
86.8 better than 76%
1.11 better than 72%
54% of 188 duels better than 66%
40% of 40 situations better than 56%
Dust 246
43% better than 21%
0.79 better than 72%
86.1 better than 74%
1.08 better than 63%
59% of 161 duels better than 85%
28% of 25 situations better than 25%
Ancient34
47% better than 32%
0.75 right on the average
81.8 right on the average
1.03 better than 47%
44% of 100 duels better than 12%
37% of 19 situations better than 47%
Anubis28
68% better than 92%
0.79 better than 71%
83.2 better than 61%
1.12 better than 76%
60% of 118 duels better than 91%
19% of 16 situations better than 11%
Cache19
37% -
0.79 -
87.9 -
1.10-
55% of 65 duels -
40% of 10 situations -
Nuke12
42% -
0.67 -
74.4 -
0.89-
44% of 32 duels -
25% of 8 situations -
Inferno3
33% -
0.48 -
50.3 -
0.88-
20% of 5 duels -
100% of 1 situations -
Overpass3
33% -
0.76 -
90.2 -
1.05-
75% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ze1nw plays

Across 202 matches ze1nw averages K/R 0.78 and ADR 84.2; the rating across the 199 rated matches is 1.07. Biggest strength: 3K rounds at 4.9%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 28 matches. In 91 of 199 matches the rating was 1.10 or higher (46%), in 69 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. ze1nw loses the most ELO in match 2 of the day (−85 ELO, win rate 39%). Things go best from match 5 of the day (+218 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +218 ELO. Improved over the last three months: Rating +0.09, Win rate +15 pp, ELO +75. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.3. Last 30 days: 20 matches, win rate 45%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.