zdzira

Poland
100 matches tracked
Last updated:

How does zdzira play?

Rating 0.97 (from 91 matches) K/R 0.68 ADR 77.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 5x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +246
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 78.3, Headshots at 49%
▼ Got worse
Win rate −8 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
28 matches · 50% win rate
In match 1 of the day −49 ELO
20 matches · 40% win rate

zdzira loses the most ELO on Dust 2: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 39%
0.72 better than 37%
83.5 better than 61%
1.04 better than 48%
44% of 136 duels better than 11%
30% of 10 situations better than 23%
Dust 228
50% better than 40%
0.69 better than 23%
76.4 better than 25%
1.01 better than 36%
48% of 92 duels better than 29%
36% of 22 situations better than 44%
Nuke10
40% -
0.63 -
70.4 -
0.78-
45% of 22 duels -
0% of 1 situations -
Ancient8
50% -
0.64 -
69.8 -
0.90-
41% of 32 duels -
67% of 3 situations -
Anubis8
38% -
0.66 -
73.0 -
0.93-
33% of 33 duels -
43% of 7 situations -
Cache7
43% -
0.59 -
68.9 -
0.85-
46% of 28 duels -
0% of 5 situations -
Inferno3
33% -
0.70 -
79.7 -
0.98-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zdzira plays

Across 100 matches zdzira averages K/R 0.68 and ADR 77.2; the rating across the 91 rated matches is 0.97. Biggest strength: Utility hit rate at 38%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 48% headshots. The strongest map is Mirage with a 50% win rate in 34 matches. In 33 of 91 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. zdzira loses the most ELO on Dust 2 (−49 ELO, win rate 50%). Things go best from match 5 of the day (±0 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate. Improved over the last three months: ELO +246. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 78.3, Headshots at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.