zdraviy

Antarctica
On FACEIT since 2019 165 matches tracked 123 matches in 30 days
ELO ▲ 475
2,737
30-day peak: 2,773
Rank EU
#22,453
Antarctica #43 in Antarctica
Last updated:

How does zdraviy play?

Rating 1.13 K/R 0.83 ADR 88.8 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 165 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.2
Knife kills 10 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 34x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.21, ADR +13.3, Win rate +17 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.85 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
49 matches · 51% win rate
On Anubis −55 ELO
28 matches · 57% win rate
Between 12:00 and 18:00 −90 ELO, win rate 48%
On Mondays −85 ELO, win rate 41%

zdraviy loses the most ELO on Mirage: −90 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 66%
0.83 better than 82%
88.6 better than 81%
1.14 better than 77%
57% of 312 duels better than 77%
34% of 29 situations better than 40%
Mirage49
51% better than 44%
0.84 better than 86%
90.3 better than 86%
1.15 better than 81%
51% of 235 duels better than 45%
47% of 34 situations better than 75%
Anubis28
57% better than 66%
0.84 better than 87%
89.0 better than 85%
1.19 better than 88%
54% of 133 duels better than 61%
26% of 31 situations better than 19%
Ancient18
50% better than 39%
0.79 better than 65%
84.3 better than 58%
1.05 right on the average
55% of 100 duels better than 65%
25% of 4 situations better than 18%
Inferno9
56% -
0.85 -
95.0 -
1.09-
59% of 46 duels -
20% of 5 situations -
Nuke6
33% -
0.78 -
79.6 -
1.00-
46% of 28 duels -
67% of 3 situations -
Cache3
0% -
0.75 -
80.5 -
0.99-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zdraviy plays

Across 165 matches zdraviy averages K/R 0.83, ADR 88.8 and a rating of 1.13. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 51 matches. In 84 of 165 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 144 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.25. zdraviy loses the most ELO on Mirage (−90 ELO, win rate 51%). Things go best in match 3 of the day (±0 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.12, Rating +0.21, ADR +13.3, Win rate +17 pp. Got weaker: Headshots −9 pp. Last 30 days: 123 matches, win rate 54%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.