zdisHHHH-

Kosovo
236 matches tracked 58 matches in 30 days
Last updated:

How does zdisHHHH- play?

Rating 1.12 (from 185 matches) K/R 0.78 ADR 85.3 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 185 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.2
Knife kills 6 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 54x 4K, 5 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, ADR +10.8, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.68). Clearly above the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
34 matches · 41% win rate
From match 5 of the day −79 ELO
70 matches · 46% win rate
On Sundays −59 ELO, win rate 40%

zdisHHHH- loses the most ELO on Dust 2: −99 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 53 · Inferno
  3. Highest rating in a match: 2.21 · Anubis

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 75%
0.78 better than 76%
86.5 better than 82%
1.12 better than 85%
50% of 223 duels right on the average
29% of 17 situations better than 24%
Ancient45
58% better than 72%
0.82 better than 88%
88.7 better than 87%
1.18 better than 93%
53% of 264 duels better than 62%
45% of 22 situations better than 67%
Anubis45
53% right on the average
0.80 better than 79%
85.5 better than 75%
1.16 better than 86%
47% of 200 duels better than 27%
36% of 28 situations better than 47%
Dust 234
41% better than 21%
0.66 better than 19%
73.7 better than 19%
0.91 better than 16%
45% of 121 duels better than 21%
44% of 9 situations better than 70%
Inferno34
59% better than 68%
0.81 better than 80%
88.4 better than 84%
1.14 better than 79%
57% of 136 duels better than 74%
38% of 8 situations right on the average
Cache10
40% -
0.83 -
86.6 -
1.17-
46% of 39 duels -
50% of 4 situations -
Nuke9
33% -
0.86 -
89.3 -
1.23-
42% of 36 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zdisHHHH- plays

Across 235 matches zdisHHHH- averages K/R 0.78 and ADR 85.3; the rating across the 185 rated matches is 1.12. Biggest strength: 3K rounds at 5.2%, better than 91% of level 9 players. Averages 17.4 kills per match with 53% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 94 of 185 matches the rating was 1.10 or higher (51%), in 55 it was below 0.90. In 185 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. zdisHHHH- loses the most ELO on Dust 2 (−99 ELO, win rate 41%). Things go best on Mirage (+110 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +57 ELO. Improved over the last three months: K/R +0.13, ADR +10.8, Win rate +4 pp. Got weaker: Headshots −4 pp. Last 30 days: 58 matches, win rate 59%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.