zdd0

Japan
187 matches tracked 55 matches in 30 days
Last updated:

How does zdd0 play?

Rating 1.03 (from 137 matches) K/R 0.76 ADR 80.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.08+0.10 · Ø 0.98 better than 85%
Pistol kills per match 2.4
Knife kills 5 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 66%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 20x 4K, 5 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 25%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.18
= Stayed the same
K/R at 0.75, ADR at 80.4, Headshots at 53%
▼ Got worse
Win rate −5 pp, ELO −460

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.71).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
28 matches · 50% win rate
In match 2 of the day −50 ELO
37 matches · 38% win rate
On Mirage −44 ELO
46 matches · 24% win rate

zdd0 loses the most ELO on Anubis: −83 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 35%
0.76 better than 73%
80.4 better than 58%
1.07 better than 76%
52% of 149 duels better than 61%
45% of 29 situations better than 69%
Mirage46
24% better than 1%
0.73 better than 54%
80.1 better than 55%
1.01 better than 53%
53% of 137 duels better than 66%
50% of 24 situations better than 82%
Anubis28
50% right on the average
0.79 better than 84%
81.9 better than 70%
1.11 better than 87%
45% of 67 duels better than 24%
20% of 15 situations better than 14%
Nuke21
67% better than 88%
0.83 better than 83%
86.2 better than 75%
1.05 better than 60%
54% of 89 duels better than 67%
60% of 10 situations better than 90%
Ancient14
43% -
0.74 -
80.0 -
0.93-
39% of 18 duels -
0% of 5 situations -
Inferno14
50% -
0.68 -
70.3 -
0.98-
58% of 38 duels -
42% of 12 situations -
Cache9
44% -
0.68 -
74.0 -
0.95-
42% of 31 duels -
55% of 11 situations -
Overpass5
60% -
1.01 -
105.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zdd0 plays

Across 187 matches zdd0 averages K/R 0.76 and ADR 80.6; the rating across the 137 rated matches is 1.03. Biggest strength: K/D at 1.08, better than 85% of level 7 players. Most room to improve: Utility damage per round at 3.1, better than only 25% of level 7 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 49 of 137 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 119 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. zdd0 loses the most ELO on Anubis (−83 ELO, win rate 50%). Things go best on Dust 2 (+63 ELO, win rate 47%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: Rating +0.18. Got weaker: Win rate −5 pp, ELO −460. Unchanged in recent months: K/R at 0.75, ADR at 80.4, Headshots at 53%. Last 30 days: 55 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.