zdako

Russia
On FACEIT since 2019 168 matches tracked 41 matches in 30 days
ELO ▲ 303
2,525
30-day peak: 2,525
Rank EU
#48,462
Russia #13,920 in Russia
Last updated:
Next update possible in 56m 16s

How does zdako play?

Rating 1.15 K/R 0.83 ADR 86.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 168 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 3.6
Knife kills 4 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 88%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 24x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +9 pp
= Stayed the same
ADR at 87.9, Headshots at 53%, ELO at 2,450
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
61 matches · 48% win rate
On Ancient −60 ELO
36 matches · 47% win rate
On Fridays −108 ELO, win rate 36%

zdako loses the most ELO on Mirage: −98 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.54 · Anubis

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 30%
0.84 better than 85%
85.9 better than 71%
1.18 better than 85%
50% of 280 duels better than 38%
53% of 49 situations better than 86%
Ancient36
47% better than 31%
0.80 better than 72%
85.2 better than 66%
1.11 better than 72%
52% of 166 duels right on the average
59% of 22 situations better than 91%
Anubis28
75% better than 97%
0.87 better than 93%
89.6 better than 85%
1.22 better than 91%
61% of 147 duels better than 90%
20% of 15 situations better than 12%
Nuke14
36% -
0.85 -
86.1 -
1.11-
51% of 84 duels -
18% of 11 situations -
Dust 210
50% -
0.73 -
82.7 -
1.04-
45% of 49 duels -
0% of 1 situations -
Inferno10
50% -
0.89 -
92.0 -
1.20-
59% of 56 duels -
25% of 8 situations -
Cache7
57% -
0.75 -
89.2 -
1.04-
55% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zdako plays

Across 168 matches zdako averages K/R 0.83, ADR 86.7 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 53% headshots. The strongest map is Anubis with a 75% win rate in 28 matches. In 87 of 168 matches the rating was 1.10 or higher (52%), in 36 it was below 0.90. In 100 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.27. zdako loses the most ELO on Mirage (−98 ELO, win rate 48%). Things go best on Anubis (+30 ELO, win rate 75%). Match no. 1 of the day goes best: 58% win rate, −60 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +9 pp. Unchanged in recent months: ADR at 87.9, Headshots at 53%, ELO at 2,450. Last 30 days: 41 matches, win rate 66%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.