zcarry0

Turkey
On FACEIT since 2018 154 matches tracked 133 matches in 30 days
Last updated:

How does zcarry0 play?

Rating 1.05 K/R 0.76 ADR 81.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.07+0.07 · Ø 1.00 better than 63%
Pistol kills per match 2.9
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 63%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether zcarry0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
55 matches · 47% win rate
Between 12:00 and 18:00 +15 ELO, win rate 47%
On Saturdays −200 ELO, win rate 41%

zcarry0 loses the most ELO on Mirage: −24 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 31%
0.76 better than 59%
80.5 better than 49%
1.04 better than 53%
45% of 208 duels better than 16%
41% of 29 situations better than 59%
Dust 243
58% better than 74%
0.78 better than 68%
84.5 better than 68%
1.08 better than 64%
54% of 192 duels better than 64%
32% of 25 situations better than 34%
Cache15
53% -
0.71 -
76.7 -
1.02-
46% of 41 duels -
20% of 5 situations -
Anubis13
54% -
0.86 -
87.9 -
1.26-
63% of 71 duels -
73% of 11 situations -
Inferno9
67% -
0.69 -
78.2 -
1.04-
45% of 44 duels -
25% of 4 situations -
Nuke9
33% -
0.63 -
74.6 -
0.90-
57% of 37 duels -
50% of 4 situations -
Ancient7
29% -
0.66 -
75.3 -
0.86-
43% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zcarry0 plays

Across 154 matches zcarry0 averages K/R 0.76, ADR 81.4 and a rating of 1.05. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 62% headshots. The strongest map is Dust 2 with a 58% win rate in 43 matches. In 61 of 154 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 144 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. zcarry0 loses the most ELO on Mirage (−24 ELO, win rate 47%). Things go best in match 3 of the day (+102 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +102 ELO. Last 30 days: 133 matches, win rate 50%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.