zbque

Belarus
119 matches tracked 42 matches in 30 days
Last updated:

How does zbque play?

Rating 0.96 K/R 0.68 ADR 79.0 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.4
Knife kills 4 in 119 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 9.1+4.8 · Ø 4.3 better than 99%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether zbque is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −117 ELO
43 matches · 40% win rate
On Ancient −54 ELO
26 matches · 50% win rate
On Dust 2 −44 ELO
32 matches · 41% win rate

zbque loses the most ELO in match 1 of the day: −117 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 1.93 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 21%
0.67 better than 23%
77.4 better than 36%
0.95 better than 29%
51% of 148 duels better than 53%
55% of 22 situations better than 88%
Ancient26
50% better than 43%
0.67 better than 17%
80.8 better than 51%
0.94 better than 23%
52% of 106 duels better than 55%
25% of 24 situations better than 18%
Inferno21
52% better than 44%
0.73 right on the average
81.9 better than 57%
1.03 better than 47%
56% of 102 duels better than 70%
17% of 12 situations better than 10%
Nuke18
72% better than 92%
0.69 better than 18%
79.5 better than 35%
0.96 better than 20%
56% of 61 duels better than 67%
80% of 5 situations better than 99%
Mirage12
33% -
0.60 -
72.2 -
0.81-
38% of 58 duels -
0% of 6 situations -
Anubis9
33% -
0.70 -
77.2 -
0.97-
55% of 44 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zbque plays

Across 119 matches zbque averages K/R 0.68, ADR 79.0 and a rating of 0.96. Biggest strength: Utility damage per round at 9.1, better than 99% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 14.9 kills per match with 40% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 36 of 119 matches the rating was 1.10 or higher (30%), in 53 it was below 0.90. In 119 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. zbque loses the most ELO in match 1 of the day (−117 ELO, win rate 40%). Things go best in match 2 of the day (−20 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −20 ELO. Last 30 days: 42 matches, win rate 50%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.