zazakid14rus

Morocco
105 matches tracked 49 matches in 30 days
Last updated:

How does zazakid14rus play?

Rating 0.98 K/R 0.70 ADR 75.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 3.5
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 44%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 67%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 13x 4K, 1 ace in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.08, Headshots +4 pp
= Stayed the same
ADR at 76.5, Win rate at 49%, ELO at 2,289
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
36 matches · 47% win rate
From match 5 of the day +30 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 27%
On Tuesdays ±0 ELO, win rate 36%

zazakid14rus loses the most ELO on Mirage: −65 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 32%
0.65 better than 12%
71.8 better than 12%
0.92 better than 16%
45% of 182 duels better than 17%
42% of 19 situations better than 61%
Dust 230
53% better than 59%
0.75 better than 60%
77.8 better than 37%
1.03 better than 52%
50% of 133 duels better than 46%
55% of 20 situations better than 88%
Nuke13
38% -
0.76 -
80.8 -
1.07-
36% of 53 duels -
57% of 7 situations -
Anubis11
27% -
0.60 -
71.2 -
0.78-
49% of 72 duels -
20% of 5 situations -
Ancient7
57% -
0.69 -
76.2 -
0.98-
60% of 35 duels -
25% of 4 situations -
Inferno6
67% -
0.81 -
81.8 -
1.14-
61% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zazakid14rus plays

Across 105 matches zazakid14rus averages K/R 0.70, ADR 75.8 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Dust 2 with a 53% win rate in 30 matches. In 37 of 105 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. zazakid14rus loses the most ELO on Mirage (−65 ELO, win rate 47%). Improved over the last three months: K/R +0.08, Rating +0.08, Headshots +4 pp. Unchanged in recent months: ADR at 76.5, Win rate at 49%, ELO at 2,289. Last 30 days: 49 matches, win rate 43%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.