zayko881

Mongolia
121 matches tracked 12 matches in 30 days
ELO
1,856
Peak across the last 121 matches: 1,956
Rank SEA ▼ 4,007 places
#9,067
30 days · prev. #5,060 · best #5,060
Last updated:

How does zayko881 play?

Rating 0.87 K/R 0.61 ADR 71.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.85−0.15 · Ø 1.00 better than 3%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.3% of rounds and so well below the average (13.1%).

2K rounds 9.3%−3.8 pp · Ø 13.1% better than 1%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 6x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.60, Rating at 0.86, ADR at 70.6, Headshots at 44%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months: 0.60 (at the start 0.63). Well below the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
22 matches · 36% win rate
In match 1 of the day ±0 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%
On Mondays ±0 ELO, win rate 41%

zayko881 loses the most ELO on Ancient: −26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.83 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 72%
0.62 better than 7%
71.9 better than 12%
0.88 better than 9%
50% of 129 duels better than 46%
43% of 23 situations better than 65%
Dust 227
63% better than 87%
0.60 better than 4%
73.6 better than 18%
0.87 better than 8%
44% of 124 duels better than 16%
41% of 22 situations better than 60%
Ancient22
36% better than 8%
0.59 better than 2%
69.4 better than 4%
0.88 better than 8%
37% of 107 duels better than 2%
60% of 10 situations better than 93%
Inferno15
60% better than 71%
0.57 better than 1%
68.3 better than 4%
0.81 better than 2%
44% of 70 duels better than 12%
57% of 7 situations better than 87%
Anubis13
38% -
0.64 -
75.1 -
0.89-
46% of 72 duels -
13% of 8 situations -
Nuke7
29% -
0.59 -
66.6 -
0.84-
37% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zayko881 plays

Across 121 matches zayko881 averages K/R 0.61, ADR 71.7 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 3% of level 9 players. Averages 13.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 26 of 121 matches the rating was 1.10 or higher (21%), in 70 it was below 0.90. In 82 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.90. zayko881 loses the most ELO on Ancient (−26 ELO, win rate 36%). Things go best on Mirage (+103 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate, +1 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.86, ADR at 70.6, Headshots at 44%. Last 30 days: 12 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.