zayample-
Name history of zayample-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months unchanged at 0.77. Just above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.10 (at the start 1.05). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 81.3. Last 3 months: 79.5 (at the start 78.6). Just below the average (81.3).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 45% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 54% (at the start 46%). Clearly above the average (50%).
Best month: September 2026 with 2,496. Last 3 months: 2,419 (at the start 2,209).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zayample- loses the most ELO in match 2 of the day: −50 ELO, 29% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Mirage
- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 1.98 · Mirage
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How zayample- plays
Across 142 matches zayample- averages K/R 0.77, ADR 79.4 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 71 of 142 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. zayample- loses the most ELO in match 2 of the day (−50 ELO, win rate 29%). Things go best from match 5 of the day (+63 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +63 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +8 pp, ELO +210. Unchanged in recent months: K/R at 0.77, ADR at 79.5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.