zayample-

Mongolia
143 matches tracked
Last updated:

How does zayample- play?

Rating 1.09 K/R 0.77 ADR 79.4 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 142 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.11+0.07 · Ø 1.04 better than 68%
Pistol kills per match 3.2
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 67%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 5 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +8 pp, ELO +210
= Stayed the same
K/R at 0.77, ADR at 79.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
28 matches · 29% win rate
In match 1 of the day +22 ELO
30 matches · 47% win rate
Between 6:00 and 12:00 +23 ELO, win rate 48%
On Sundays −48 ELO, win rate 45%

zayample- loses the most ELO in match 2 of the day: −50 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 62%
0.80 better than 72%
82.9 better than 57%
1.13 better than 76%
56% of 250 duels better than 74%
39% of 46 situations better than 54%
Dust 226
62% better than 82%
0.76 better than 55%
76.0 better than 22%
1.09 better than 62%
62% of 138 duels better than 94%
42% of 19 situations better than 61%
Ancient22
41% better than 16%
0.80 better than 72%
82.7 better than 53%
1.10 better than 67%
54% of 91 duels better than 61%
30% of 23 situations better than 28%
Inferno19
42% better than 13%
0.67 better than 7%
70.4 better than 3%
0.95 better than 11%
47% of 74 duels better than 15%
25% of 12 situations better than 19%
Anubis14
43% -
0.75 -
76.9 -
1.07-
51% of 61 duels -
43% of 7 situations -
Cache3
100% -
0.86 -
89.0 -
1.33-
82% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zayample- plays

Across 142 matches zayample- averages K/R 0.77, ADR 79.4 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 71 of 142 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. zayample- loses the most ELO in match 2 of the day (−50 ELO, win rate 29%). Things go best from match 5 of the day (+63 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +63 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +8 pp, ELO +210. Unchanged in recent months: K/R at 0.77, ADR at 79.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.