zayD

Yemen
On FACEIT since 2024 262 matches tracked 79 matches in 30 days
Last updated:

How does zayD play?

Rating 0.98 K/R 0.70 ADR 79.9 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 262 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.1
Knife kills 5 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 28x 4K, 0 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.6, Headshots +3 pp, Win rate +14 pp
= Stayed the same
ELO at 2,275
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
74 matches · 57% win rate
From match 5 of the day −25 ELO
82 matches · 46% win rate
Between 12:00 and 18:00 +9 ELO, win rate 45%
On Fridays +27 ELO, win rate 35%

zayD loses the most ELO on Dust 2: −92 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.02 · Inferno
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
57% better than 66%
0.68 better than 20%
77.1 better than 27%
0.96 better than 20%
39% of 270 duels better than 3%
33% of 42 situations better than 36%
Inferno54
54% better than 39%
0.72 better than 29%
83.3 better than 43%
1.03 better than 30%
56% of 183 duels better than 61%
41% of 17 situations better than 59%
Mirage40
40% better than 9%
0.65 better than 10%
76.4 better than 25%
0.89 better than 6%
53% of 137 duels better than 57%
37% of 27 situations better than 43%
Ancient37
43% better than 20%
0.68 better than 16%
79.4 better than 33%
0.95 better than 20%
51% of 134 duels better than 42%
33% of 24 situations better than 37%
Anubis31
61% better than 77%
0.70 better than 26%
77.4 better than 28%
0.96 better than 21%
53% of 120 duels better than 55%
19% of 16 situations better than 9%
Nuke20
65% better than 80%
0.80 better than 65%
90.8 better than 84%
1.10 better than 62%
51% of 83 duels better than 42%
33% of 15 situations better than 33%
Cache5
40% -
0.81 -
89.3 -
1.11-
50% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zayD plays

Across 262 matches zayD averages K/R 0.70, ADR 79.9 and a rating of 0.98. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 84 of 262 matches the rating was 1.10 or higher (32%), in 115 it was below 0.90. In 182 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. zayD loses the most ELO on Dust 2 (−92 ELO, win rate 57%). Things go best on Inferno (+27 ELO, win rate 54%). Match no. 1 of the day goes best: 61% win rate, −101 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.6, Headshots +3 pp, Win rate +14 pp. Unchanged in recent months: ELO at 2,275. Last 30 days: 79 matches, win rate 62%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.