zawa-

Tanzania
On FACEIT since 2021 150 matches tracked 57 matches in 30 days
Last updated:

How does zawa- play?

Rating 0.95 K/R 0.70 ADR 81.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.5
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 8x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 81.7, ELO at 2,217
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
26 matches · 62% win rate
On Ancient −25 ELO
30 matches · 63% win rate
Between 12:00 and 18:00 −50 ELO, win rate 41%
On Tuesdays −25 ELO, win rate 48%

zawa- loses the most ELO on Anubis: −75 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.16 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
63% better than 86%
0.75 better than 54%
84.4 better than 65%
1.05 better than 58%
47% of 152 duels better than 27%
43% of 14 situations better than 62%
Anubis26
62% better than 83%
0.66 better than 14%
78.2 better than 34%
0.90 better than 12%
50% of 133 duels better than 43%
36% of 11 situations better than 46%
Mirage26
69% better than 96%
0.66 better than 16%
76.8 better than 31%
0.88 better than 9%
43% of 169 duels better than 11%
36% of 14 situations better than 44%
Dust 223
43% better than 21%
0.76 better than 60%
88.0 better than 82%
1.00 better than 39%
54% of 124 duels better than 64%
23% of 13 situations better than 14%
Inferno18
39% better than 12%
0.71 better than 42%
86.4 better than 73%
1.00 better than 38%
52% of 88 duels right on the average
57% of 7 situations better than 90%
Cache12
50% -
0.64 -
75.4 -
0.82-
43% of 63 duels -
25% of 8 situations -
Nuke12
33% -
0.66 -
79.3 -
0.87-
42% of 71 duels -
50% of 6 situations -
Vertigo3
67% -
0.72 -
83.1 -
1.00-
58% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zawa- plays

Across 150 matches zawa- averages K/R 0.70, ADR 81.6 and a rating of 0.95. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 38% headshots. The strongest map is Mirage with a 69% win rate in 26 matches. In 43 of 150 matches the rating was 1.10 or higher (29%), in 73 it was below 0.90. In 102 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. zawa- loses the most ELO on Anubis (−75 ELO, win rate 62%). Things go best on Mirage (+24 ELO, win rate 69%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 81.7, ELO at 2,217. Last 30 days: 57 matches, win rate 54%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.