zavodprime

Samoa
On FACEIT since 2020 208 matches tracked 102 matches in 30 days
Last updated:

How does zavodprime play?

Rating 1.03 K/R 0.75 ADR 81.6 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0
Knife kills 1 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.3%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.1, Win rate +9 pp, ELO +144
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
26 matches · 54% win rate
On Dust 2 −2 ELO
49 matches · 51% win rate
Between 12:00 and 18:00 +21 ELO, win rate 42%
On Thursdays −30 ELO, win rate 34%

zavodprime loses the most ELO on Ancient: −19 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
57% better than 70%
0.76 better than 61%
83.5 better than 66%
1.05 better than 59%
57% of 399 duels better than 83%
35% of 43 situations better than 41%
Dust 249
51% better than 48%
0.73 better than 45%
78.9 better than 39%
1.02 better than 46%
54% of 239 duels better than 64%
29% of 34 situations better than 27%
Ancient26
54% better than 57%
0.73 better than 43%
78.1 better than 32%
1.02 better than 46%
56% of 141 duels better than 75%
46% of 13 situations better than 70%
Anubis21
48% better than 37%
0.73 better than 46%
81.6 better than 55%
0.98 better than 31%
47% of 103 duels better than 25%
24% of 17 situations better than 19%
Nuke15
47% better than 26%
0.79 better than 61%
84.8 better than 59%
1.07 better than 53%
57% of 77 duels better than 72%
17% of 12 situations better than 5%
Inferno10
20% -
0.74 -
77.5 -
1.03-
51% of 39 duels -
0% of 4 situations -
Vertigo3
33% -
0.77 -
95.4 -
0.95-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zavodprime plays

Across 208 matches zavodprime averages K/R 0.75, ADR 81.6 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 81 matches. In 82 of 208 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 170 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. zavodprime loses the most ELO on Ancient (−19 ELO, win rate 54%). Things go best on Mirage (+22 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +14 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.1, Win rate +9 pp, ELO +144. Got weaker: Headshots −6 pp. Last 30 days: 102 matches, win rate 57%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.