zavage_007

Estonia
On FACEIT since 2016 154 matches tracked 29 matches in 30 days
Last updated:

How does zavage_007 play?

Rating 1.08 K/R 0.79 ADR 89.6 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Deals serious damage
More damage per round than the level 9 average. Rarely on the AWP.
DamageRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 1.7
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 9x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +305
= Stayed the same
Headshots at 40%, Win rate at 54%
▼ Got worse
K/R −0.10, Rating −0.17, ADR −6.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.85). Slightly above the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +35 ELO
28 matches · 39% win rate
On Saturdays +2 ELO, win rate 38%

zavage_007 loses the most ELO in match 3 of the day: +35 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
35% better than 6%
0.80 better than 81%
88.8 better than 87%
1.07 better than 69%
52% of 148 duels better than 59%
39% of 18 situations better than 54%
Dust 233
67% better than 93%
0.81 better than 84%
89.4 better than 88%
1.09 better than 74%
58% of 132 duels better than 86%
45% of 22 situations better than 73%
Anubis22
64% better than 86%
0.80 better than 83%
94.0 better than 97%
1.09 better than 76%
48% of 101 duels better than 33%
42% of 12 situations better than 62%
Inferno19
68% better than 90%
0.76 better than 61%
85.5 better than 71%
1.08 better than 62%
50% of 74 duels better than 34%
25% of 8 situations better than 20%
Cache17
47% -
0.78 -
93.0 -
1.02-
54% of 99 duels -
63% of 8 situations -
Nuke16
44% better than 17%
0.77 better than 54%
87.8 better than 73%
1.06 right on the average
43% of 67 duels better than 9%
56% of 9 situations better than 84%
Vertigo4
75% -
0.93 -
93.2 -
1.30-
46% of 13 duels -
67% of 3 situations -
Mirage3
67% -
0.71 -
79.6 -
1.02-
35% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zavage_007 plays

Across 154 matches zavage_007 averages K/R 0.79, ADR 89.6 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 89.6, better than 92% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 17.2 kills per match with 40% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 74 of 154 matches the rating was 1.10 or higher (48%), in 49 it was below 0.90. In 83 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. zavage_007 loses the most ELO in match 3 of the day (+35 ELO, win rate 39%). Things go best on Dust 2 (+87 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, +35 ELO. Improved over the last three months: ELO +305. Got weaker: K/R −0.10, Rating −0.17, ADR −6.5. Unchanged in recent months: Headshots at 40%, Win rate at 54%. Last 30 days: 29 matches, win rate 59%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.