zava_94

South Korea
103 matches tracked 21 matches in 30 days
Last updated:

How does zava_94 play?

Rating 0.98 K/R 0.71 ADR 73.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 19%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so right on the average (45%).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 2.2
Knife kills 1 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.0%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 70%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 49%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 73.0
▼ Got worse
Headshots −5 pp, Win rate −16 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +22 ELO
24 matches · 46% win rate

zava_94 loses the most ELO in match 1 of the day: +22 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
65% better than 92%
0.70 better than 43%
75.1 better than 30%
1.01 better than 58%
53% of 179 duels better than 69%
24% of 25 situations better than 16%
Mirage24
38% better than 13%
0.73 better than 58%
73.9 better than 25%
0.96 better than 40%
54% of 102 duels better than 78%
50% of 20 situations better than 83%
Anubis18
50% better than 43%
0.72 right on the average
76.2 better than 34%
0.98 better than 47%
56% of 73 duels better than 83%
50% of 10 situations better than 80%
Ancient16
56% better than 69%
0.73 better than 59%
70.9 better than 11%
1.02 better than 65%
46% of 56 duels better than 30%
25% of 12 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How zava_94 plays

Across 103 matches zava_94 averages K/R 0.71, ADR 73.8 and a rating of 0.98. Biggest strength: Utility hit rate at 40%, better than 83% of level 6 players. Most room to improve: Damage per round (ADR) at 73.8, better than only 20% of level 6 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 65% win rate in 40 matches. In 31 of 103 matches the rating was 1.10 or higher (30%), in 44 it was below 0.90. In 82 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. zava_94 loses the most ELO in match 1 of the day (+22 ELO, win rate 46%). Things go best on Dust 2 (+51 ELO, win rate 65%). Got weaker: Headshots −5 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 73.0. Last 30 days: 21 matches, win rate 38%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.