zapetai

Russia
On FACEIT since 2017 239 matches tracked 70 matches in 30 days
ELO ▲ 196
2,092
30-day peak: 2,121
Rank EU
#185,700
Russia #52,595 in Russia
Last updated:
Next update possible in 48m 53s

How does zapetai play?

Rating 1.03 (from 211 matches) K/R 0.73 ADR 82.5 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 211 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.9
Knife kills 3 in 239 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 41x 4K, 4 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +6.0, Win rate +4 pp
= Stayed the same
Headshots at 49%, ELO at 2,121
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
32 matches · 34% win rate
On Dust 2 −12 ELO
74 matches · 58% win rate
On Wednesdays −26 ELO, win rate 39%

zapetai loses the most ELO on Ancient: −19 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.75 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
58% better than 72%
0.75 better than 55%
83.8 better than 64%
1.08 better than 66%
56% of 314 duels better than 76%
28% of 32 situations better than 24%
Mirage71
54% better than 61%
0.75 better than 57%
85.0 better than 73%
1.04 better than 56%
49% of 330 duels better than 40%
41% of 44 situations better than 57%
Ancient32
34% better than 6%
0.70 better than 28%
80.9 better than 46%
0.99 better than 35%
58% of 110 duels better than 84%
29% of 24 situations better than 26%
Anubis28
46% better than 28%
0.67 better than 18%
77.7 better than 32%
0.97 better than 28%
55% of 102 duels better than 71%
33% of 9 situations better than 39%
Nuke22
59% better than 62%
0.70 better than 23%
80.3 better than 40%
1.01 better than 34%
49% of 150 duels better than 30%
48% of 56 situations better than 69%
Cache5
0% -
0.50 -
61.8 -
0.59-
29% of 17 duels -
0% of 1 situations -
Vertigo4
50% -
0.85 -
94.7 -
1.22-
58% of 12 duels -
17% of 6 situations -
Inferno3
33% -
0.71 -
81.8 -
1.42-
67% of 3 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zapetai plays

Across 239 matches zapetai averages K/R 0.73 and ADR 82.5; the rating across the 211 rated matches is 1.03. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 84 of 211 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 155 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. zapetai loses the most ELO on Ancient (−19 ELO, win rate 34%). Things go best on Anubis (+86 ELO, win rate 46%). Match no. 4 of the day goes best: 70% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +6.0, Win rate +4 pp. Unchanged in recent months: Headshots at 49%, ELO at 2,121. Last 30 days: 70 matches, win rate 51%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.