zamerz

Russia
On FACEIT since 2017 120 matches tracked 49 matches in 30 days
ELO ▲ 54
2,218
30-day peak: 2,241
Rank EU
#128,176
Russia #36,282 in Russia
Last updated:

How does zamerz play?

Rating 0.92 (from 71 matches) K/R 0.62 ADR 67.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 38%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.6
Knife kills 2 in 117 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 2x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +186
= Stayed the same
K/R at 0.61, Headshots at 48%, Win rate at 56%
▼ Got worse
Rating −0.17, ADR −5.4

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
38 matches · 53% win rate
In match 1 of the day ±0 ELO
41 matches · 46% win rate
Between 18:00 and 24:00 −1 ELO, win rate 37%

zamerz loses the most ELO on Dust 2: −50 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.81 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 66%
0.61 better than 5%
66.9 better than 3%
0.92 better than 16%
56% of 78 duels better than 76%
40% of 25 situations better than 57%
Dust 238
53% better than 56%
0.60 better than 3%
63.4 better than 1%
0.92 better than 15%
48% of 67 duels better than 33%
40% of 10 situations better than 57%
Ancient10
50% -
0.63 -
63.7 -
0.92-
21% of 19 duels -
100% of 4 situations -
Anubis10
70% -
0.67 -
73.8 -
0.91-
50% of 40 duels -
50% of 6 situations -
Nuke6
83% -
0.67 -
77.0 -
0.65-
33% of 12 duels -
-
Inferno5
40% -
0.58 -
65.3 -
1.45-
100% of 5 duels -
0% of 1 situations -
Cache3
33% -
0.75 -
80.3 -
0.95-
47% of 17 duels -
33% of 3 situations -
Overpass3
67% -
0.59 -
71.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zamerz plays

Across 117 matches zamerz averages K/R 0.62 and ADR 67.0; the rating across the 71 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.0, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 48% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 22 of 71 matches the rating was 1.10 or higher (31%), in 35 it was below 0.90. In 50 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. zamerz loses the most ELO on Dust 2 (−50 ELO, win rate 53%). Things go best in match 2 of the day (+54 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +54 ELO. Improved over the last three months: ELO +186. Got weaker: Rating −0.17, ADR −5.4. Unchanged in recent months: K/R at 0.61, Headshots at 48%, Win rate at 56%. Last 30 days: 49 matches, win rate 57%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.