zah3rr

Russia
On FACEIT since 2024 239 matches tracked 69 matches in 30 days
ELO ▲ 22
2,655
30-day peak: 2,679
Rank EU
#30,330
Russia #8,776 in Russia
Last updated:

How does zah3rr play?

Rating 0.96 K/R 0.69 ADR 75.6 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 239 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.7
Knife kills 7 in 239 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 19%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 15x 4K, 0 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +256
= Stayed the same
K/R at 0.68, ADR at 74.1, Win rate at 52%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
36 matches · 33% win rate
From match 5 of the day −30 ELO
60 matches · 42% win rate
On Thursdays +25 ELO, win rate 41%

zah3rr loses the most ELO on Dust 2: −34 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
64% better than 89%
0.76 better than 54%
81.7 better than 51%
1.05 right on the average
53% of 348 duels better than 57%
30% of 30 situations better than 26%
Ancient50
52% better than 45%
0.64 better than 8%
74.3 better than 14%
0.89 better than 8%
52% of 278 duels right on the average
40% of 25 situations better than 56%
Dust 236
33% better than 4%
0.67 better than 15%
72.8 better than 11%
0.96 better than 20%
42% of 142 duels better than 8%
35% of 17 situations better than 38%
Anubis32
47% better than 28%
0.65 better than 9%
71.8 better than 7%
0.90 better than 7%
44% of 124 duels better than 11%
38% of 24 situations right on the average
Nuke32
59% better than 62%
0.72 better than 32%
76.1 better than 21%
1.00 better than 34%
52% of 172 duels better than 45%
53% of 19 situations better than 80%
Inferno9
67% -
0.57 -
62.9 -
0.84-
39% of 28 duels -
80% of 5 situations -
Cache6
0% -
0.65 -
70.1 -
0.87-
20% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zah3rr plays

Across 239 matches zah3rr averages K/R 0.69, ADR 75.6 and a rating of 0.96. Most room to improve: Rating at 0.96, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Mirage with a 64% win rate in 72 matches. In 73 of 239 matches the rating was 1.10 or higher (31%), in 104 it was below 0.90. In 144 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. zah3rr loses the most ELO on Dust 2 (−34 ELO, win rate 33%). Things go best on Nuke (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate. Improved over the last three months: Headshots +5 pp, ELO +256. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.68, ADR at 74.1, Win rate at 52%. Last 30 days: 69 matches, win rate 54%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.