zafarsupari

USA
On FACEIT since 2020 81 matches tracked
Last updated:

How does zafarsupari play?

Rating 1.13 K/R 0.83 ADR 91.1 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 29%+19 pp · Ø 10% better than 96%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.2
Knife kills 9 in 81 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 16x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

1.30 enemies flashed per round and so well above the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 1.30+1.02 · Ø 0.28 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether zafarsupari is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 83%
0.81 better than 85%
91.1 better than 92%
1.11 better than 82%
60% of 175 duels better than 91%
41% of 17 situations better than 61%
Inferno17
53% right on the average
0.83 better than 86%
84.9 better than 70%
1.17 better than 84%
67% of 76 duels better than 97%
62% of 13 situations better than 91%
Nuke16
56% better than 55%
0.89 better than 89%
97.7 better than 95%
1.21 better than 84%
57% of 126 duels better than 72%
70% of 10 situations better than 97%
Ancient15
40% better than 15%
0.80 better than 81%
92.3 better than 93%
1.05 better than 65%
65% of 81 duels better than 98%
33% of 9 situations better than 38%
Cache4
50% -
0.81 -
88.7 -
1.21-
33% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zafarsupari plays

Across 81 matches zafarsupari averages K/R 0.83, ADR 91.1 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 18.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 40 of 81 matches the rating was 1.10 or higher (49%), in 20 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 2 aces. Things go best on Dust 2 (+21 ELO, win rate 61%). Match no. 1 of the day goes best: 62% win rate, −25 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.