zabowl

Poland
On FACEIT since 2022 198 matches tracked 27 matches in 30 days
ELO ▼ 11
2,298
30-day peak: 2,315
Rank EU
#100,738
Poland #5,235 in Poland
Last updated:

How does zabowl play?

Rating 0.97 K/R 0.69 ADR 73.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.4
Knife kills 11 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 19x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether zabowl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 198 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
29 matches · 34% win rate
In match 3 of the day −60 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 −2 ELO, win rate 44%
On Wednesdays −30 ELO, win rate 24%

zabowl loses the most ELO on Ancient: −90 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Most kills in a match: 37 · Vertigo
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
48% better than 36%
0.67 better than 16%
69.7 better than 6%
0.98 better than 31%
47% of 261 duels better than 25%
47% of 47 situations better than 77%
Ancient29
34% better than 6%
0.66 better than 11%
70.0 better than 5%
0.92 better than 14%
43% of 89 duels better than 9%
55% of 22 situations better than 88%
Anubis27
59% better than 72%
0.66 better than 11%
74.0 better than 12%
0.92 better than 11%
49% of 96 duels better than 32%
43% of 21 situations better than 65%
Nuke21
48% better than 28%
0.70 better than 26%
75.0 better than 18%
0.95 better than 17%
38% of 74 duels better than 2%
27% of 15 situations better than 17%
Cache18
44% -
0.76 -
79.9 -
1.08-
48% of 73 duels -
43% of 21 situations -
Inferno17
76% better than 97%
0.70 better than 23%
76.2 better than 20%
0.98 better than 19%
61% of 51 duels better than 86%
67% of 9 situations better than 98%
Dust 26
67% -
0.75 -
86.6 -
1.04-
60% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zabowl plays

Across 198 matches zabowl averages K/R 0.69, ADR 73.2 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 64 of 198 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 198 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. zabowl loses the most ELO on Ancient (−90 ELO, win rate 34%). Things go best on Nuke (+60 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Last 30 days: 27 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.