zaborek

South Korea
257 matches tracked 34 matches in 30 days
Last updated:

How does zaborek play?

Rating 0.94 (from 241 matches) K/R 0.70 ADR 77.5 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.8
Zeus kills1 in 257 matches
Knife kills 7 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (12.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 83%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 78.6
▼ Got worse
Win rate −3 pp, ELO −217

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
41 matches · 46% win rate
On Ancient −27 ELO
69 matches · 57% win rate
On Fridays −30 ELO, win rate 44%

zaborek loses the most ELO on Anubis: −32 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 69%
0.68 better than 28%
76.1 better than 32%
0.92 better than 20%
47% of 355 duels better than 31%
31% of 36 situations better than 31%
Ancient69
57% better than 70%
0.75 better than 63%
84.7 better than 74%
1.00 better than 53%
51% of 331 duels better than 53%
25% of 32 situations better than 21%
Anubis41
46% better than 34%
0.69 better than 32%
76.5 better than 34%
0.93 better than 23%
42% of 188 duels better than 12%
36% of 11 situations better than 41%
Nuke38
50% better than 34%
0.67 better than 16%
72.5 better than 14%
0.85 better than 4%
46% of 124 duels better than 21%
36% of 22 situations better than 41%
Cache23
61% -
0.67 -
73.0 -
0.92-
53% of 79 duels -
25% of 8 situations -
Inferno4
0% -
0.58 -
58.1 -
0.76-
15% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zaborek plays

Across 257 matches zaborek averages K/R 0.70 and ADR 77.5; the rating across the 241 rated matches is 0.94. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 69 of 241 matches the rating was 1.10 or higher (29%), in 118 it was below 0.90. In 158 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. zaborek loses the most ELO on Anubis (−32 ELO, win rate 46%). Things go best on Nuke (+93 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, +37 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −217. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 78.6. Last 30 days: 34 matches, win rate 56%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.