za-za

Ukraine
On FACEIT since 2026 79 matches tracked 58 matches in 30 days
ELO ▲ 17
2,270
30-day peak: 2,309
Rank EU
#109,479
Ukraine #4,384 in Ukraine
Last updated:
Next update possible in 1h 12m

How does za-za play?

Rating 1.11 K/R 0.80 ADR 88.5 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 79 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.3
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 14x 4K, 5 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 88.2, ELO at 2,309
▼ Got worse
Headshots −2 pp, Win rate −17 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
28 matches · 68% win rate
In match 2 of the day ±0 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 −8 ELO, win rate 41%

za-za loses the most ELO on Dust 2: −20 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
68% better than 94%
0.79 better than 72%
84.9 better than 69%
1.12 better than 75%
53% of 141 duels better than 56%
45% of 11 situations better than 72%
Mirage18
28% better than 1%
0.83 better than 83%
97.3 better than 97%
1.14 better than 80%
60% of 97 duels better than 90%
36% of 11 situations better than 43%
Inferno16
50% better than 35%
0.74 better than 42%
81.8 better than 44%
1.03 better than 35%
59% of 78 duels better than 79%
40% of 5 situations better than 55%
Cache12
50% -
0.88 -
96.4 -
1.23-
45% of 53 duels -
50% of 4 situations -
Ancient3
0% -
0.76 -
80.0 -
0.92-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How za-za plays

Across 79 matches za-za averages K/R 0.80, ADR 88.5 and a rating of 1.11. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 39 of 79 matches the rating was 1.10 or higher (49%), in 24 it was below 0.90. In 58 matches with detailed stats: 14 4Ks and 5 aces. za-za loses the most ELO on Dust 2 (−20 ELO, win rate 68%). Got weaker: Headshots −2 pp, Win rate −17 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 88.2, ELO at 2,309. Last 30 days: 58 matches, win rate 45%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.