z__

USA
On FACEIT since 2014 318 matches tracked 63 matches in 30 days
ELO ▼ 131
2,196
30-day peak: 2,447
Rank NA ▼ 985 places
#4,334
USA #2,369 in USA
30 days · prev. #3,349 · best #3,349
Last updated:

How does z__ play?

Rating 0.95 (from 317 matches) K/R 0.72 ADR 82.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 317 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.4
Knife kills 1 in 318 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 57x 4K, 7 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 0.95, ADR at 82.1
▼ Got worse
Win rate −13 pp, ELO −986

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −622 ELO
72 matches · 33% win rate
In match 3 of the day −270 ELO
55 matches · 44% win rate
Between 6:00 and 12:00 −444 ELO, win rate 43%
On Thursdays −238 ELO, win rate 32%

z__ loses the most ELO on Mirage: −622 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.70 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
57% better than 69%
0.76 better than 60%
87.0 better than 78%
1.00 better than 39%
52% of 810 duels better than 54%
34% of 35 situations better than 43%
Mirage72
33% better than 4%
0.65 better than 14%
75.4 better than 25%
0.86 better than 6%
43% of 508 duels better than 11%
35% of 20 situations better than 41%
Anubis44
55% better than 59%
0.73 better than 46%
84.6 better than 71%
0.99 better than 35%
48% of 317 duels better than 30%
27% of 15 situations better than 26%
Ancient38
45% better than 28%
0.70 better than 28%
80.5 better than 45%
0.91 better than 12%
46% of 270 duels better than 21%
44% of 16 situations better than 66%
Cache28
43% -
0.71 -
83.4 -
0.96-
42% of 189 duels -
22% of 9 situations -
Nuke14
71% -
0.74 -
83.5 -
1.06-
49% of 89 duels -
100% of 5 situations -
Inferno10
50% -
0.69 -
78.1 -
0.88-
46% of 89 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z__ plays

Across 318 matches z__ averages K/R 0.72 and ADR 82.4; the rating across the 317 rated matches is 0.95. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 90 of 317 matches the rating was 1.10 or higher (28%), in 147 it was below 0.90. In 266 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: October 2026 at 1.06. z__ loses the most ELO on Mirage (−622 ELO, win rate 33%). Things go best on Anubis (+116 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +107 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −986. Unchanged in recent months: K/R at 0.72, Rating at 0.95, ADR at 82.1. Last 30 days: 63 matches, win rate 46%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.