zZzEcK

Russia
On FACEIT since 2015 151 matches tracked
ELO
3,322
Peak across the last 151 matches: 3,322
Rank EU ▼ 90 places
#2,255
Russia #628 in Russia
30 days · prev. #2,165 · best #2,086
Last updated:

How does zZzEcK play?

Rating 1.13 (from 102 matches) K/R 0.79 ADR 84.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 102 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.3
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 21x 4K, 7 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.14, Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.79, ADR at 84.4, ELO at 3,263
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +119 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.73 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
58% better than 65%
0.78 better than 59%
81.7 better than 47%
1.10 better than 61%
44% of 127 duels better than 8%
43% of 23 situations better than 63%
Dust 234
53% better than 43%
0.81 better than 73%
88.4 better than 78%
1.16 better than 75%
53% of 76 duels right on the average
33% of 12 situations better than 33%
Ancient20
70% better than 92%
0.86 better than 88%
91.7 better than 87%
1.28-
65% of 55 duels better than 97%
36% of 11 situations better than 43%
Anubis18
56% right on the average
0.72 better than 33%
75.7 better than 20%
1.08 better than 56%
48% of 46 duels better than 25%
25% of 8 situations better than 18%
Nuke13
46% -
0.73 -
78.6 -
1.06-
65% of 37 duels -
50% of 4 situations -
Cache4
25% -
0.79 -
88.7 -
1.12-
53% of 15 duels -
25% of 4 situations -
Inferno3
33% -
0.92 -
100.1 -
1.01-
50% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zZzEcK plays

Across 151 matches zZzEcK averages K/R 0.79 and ADR 84.0; the rating across the 102 rated matches is 1.13. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 48 of 102 matches the rating was 1.10 or higher (47%), in 33 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 7 aces. Best month by rating: August 2026 at 1.16. Things go best on Dust 2 (+120 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, +120 ELO. Improved over the last three months: Rating +0.14, Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.4, ELO at 3,263. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.