zZettron

Australia
168 matches tracked 42 matches in 30 days
ELO ▲ 91
2,251
30-day peak: 2,372
Rank OCE ▲ 40 places
#583
Australia #299 in Australia
30 days · prev. #623 · best #571
Last updated:

How does zZettron play?

Rating 1.12 K/R 0.80 ADR 81.9 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.15+0.13 · Ø 1.02 better than 83%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 61%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether zZettron is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.88.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −140 ELO
39 matches · 51% win rate
In match 1 of the day −137 ELO
37 matches · 46% win rate
Between 6:00 and 12:00 −69 ELO, win rate 46%
On Wednesdays −132 ELO, win rate 44%

zZettron loses the most ELO on Ancient: −140 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.31 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
51% better than 49%
0.82 better than 83%
83.7 better than 65%
1.14 better than 83%
54% of 114 duels better than 65%
43% of 28 situations better than 62%
Anubis38
42% better than 20%
0.82 better than 84%
83.5 better than 65%
1.14 better than 81%
51% of 98 duels better than 46%
38% of 32 situations right on the average
Mirage30
60% better than 80%
0.74 better than 47%
79.0 better than 39%
1.07 better than 61%
50% of 80 duels better than 41%
43% of 21 situations better than 63%
Inferno18
33% better than 2%
0.87 better than 89%
84.6 better than 61%
1.21 better than 85%
60% of 47 duels better than 81%
43% of 21 situations better than 60%
Dust 217
59% better than 74%
0.71 better than 35%
76.1 better than 26%
1.00 better than 36%
49% of 45 duels better than 36%
30% of 10 situations better than 28%
Nuke14
86% -
0.82 -
83.4 -
1.19-
58% of 45 duels -
46% of 13 situations -
Cache10
40% -
0.78 -
78.8 -
1.09-
45% of 20 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zZettron plays

Across 168 matches zZettron averages K/R 0.80, ADR 81.9 and a rating of 1.12. Biggest strength: K/D at 1.15, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 80 of 168 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 145 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: February 2026 at 1.25. zZettron loses the most ELO on Ancient (−140 ELO, win rate 51%). Things go best on Mirage (+98 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +17 ELO. Last 30 days: 42 matches, win rate 50%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.