zZ-C-S4Y-Zz
Name history of zZ-C-S4Y-Zz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does zZ-C-S4Y-Zz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,206 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Average33% of nades dealing damage or blinding and so slightly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 0.99 (at the start 0.95). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 82.2. Last 3 months: 75.3 (at the start 73.2). Clearly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 51% (at the start 55%). Just above the average (50%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 42%). Just above the average (50%).
Best month: October 2026 with 2,421. Last 3 months: 2,421 (at the start 2,326).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zZ-C-S4Y-Zz loses the most ELO on Dust 2: −30 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 1.87 · Ancient
- Most kills in a match: 45 · Ancient
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How zZ-C-S4Y-Zz plays
Across 128 matches zZ-C-S4Y-Zz averages K/R 0.69 and ADR 74.4; the rating across the 94 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 74.4, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 29 of 94 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 78 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. zZ-C-S4Y-Zz loses the most ELO on Dust 2 (−30 ELO, win rate 33%). Things go best on Mirage (+30 ELO, win rate 60%). Match no. 1 of the day goes best: 53% win rate. Improved over the last three months: Win rate +9 pp, ELO +95. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 75.3. Last 30 days: 60 matches, win rate 53%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.