zVivum

Germany
On FACEIT since 2021 68 matches tracked
Last updated:

How does zVivum play?

Rating 0.97 K/R 0.70 ADR 78.7 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 13%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 6x 4K, 1 ace in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.76+0.49 · Ø 0.27 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether zVivum is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.66 · Ancient

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% right on the average
0.70 better than 37%
76.9 better than 36%
0.95 better than 30%
50% of 102 duels better than 47%
14% of 7 situations better than 3%
Dust 218
50% right on the average
0.62 better than 7%
71.0 better than 10%
0.88 better than 11%
45% of 97 duels better than 21%
44% of 9 situations better than 69%
Ancient13
77% -
0.87 -
95.4 -
1.21-
52% of 77 duels -
0% of 5 situations -
Nuke7
57% -
0.66 -
75.7 -
0.90-
45% of 33 duels -
75% of 4 situations -
Anubis3
33% -
0.71 -
77.9 -
0.98-
38% of 8 duels -
40% of 5 situations -
Cache3
67% -
0.64 -
67.8 -
0.95-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zVivum plays

Across 68 matches zVivum averages K/R 0.70, ADR 78.7 and a rating of 0.97. Biggest strength: Utility hit rate at 42%, better than 90% of level 8 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 24 of 68 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 68 matches with detailed stats: 6 4Ks and 1 ace. Things go best on Mirage (+21 ELO, win rate 50%). Match no. 1 of the day goes best: 65% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.