zToddynho

Brazil
On FACEIT since 2023 87 matches tracked 26 matches in 30 days
ELO
2,013
Peak across the last 87 matches: 2,014
Rank SA ▼ 995 places
#6,533
Brazil #3,904 in Brazil
30 days · prev. #5,538 · best #5,538
Last updated:

How does zToddynho play?

Rating 1.05 K/R 0.75 ADR 86.6 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.9
Knife kills 2 in 87 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 11x 4K, 0 aces in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ELO +513
= Stayed the same
ADR at 87.4, Headshots at 40%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 41% win rate

zToddynho loses the most ELO in match 2 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.71 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno20
50% better than 38%
0.78 better than 74%
85.3 better than 71%
1.12 better than 76%
56% of 68 duels better than 73%
54% of 13 situations better than 87%
Mirage19
63% better than 88%
0.80 better than 77%
95.0 better than 95%
1.14 better than 84%
50% of 42 duels better than 45%
33% of 9 situations better than 36%
Ancient18
39% better than 12%
0.73 better than 43%
84.2 better than 64%
1.00 better than 39%
57% of 69 duels better than 80%
56% of 9 situations better than 88%
Anubis14
43% -
0.77 -
92.8 -
1.08-
47% of 43 duels -
17% of 6 situations -
Dust 213
54% -
0.64 -
76.0 -
0.90-
53% of 43 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zToddynho plays

Across 87 matches zToddynho averages K/R 0.75, ADR 86.6 and a rating of 1.05. Biggest strength: Utility damage per round at 7.7, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 40% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 29 it was below 0.90. In 61 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. zToddynho loses the most ELO in match 2 of the day (±0 ELO, win rate 41%). Things go best on Inferno (+25 ELO, win rate 50%). Match no. 1 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ELO +513. Unchanged in recent months: ADR at 87.4, Headshots at 40%, Win rate at 50%. Last 30 days: 26 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.