zThom

AF
333 matches tracked 106 matches in 30 days
Last updated:

How does zThom play?

Rating 0.98 (from 116 matches) K/R 0.73 ADR 81.8 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 5%−6 pp better than 30%
K/D 1.030.00 level
Pistol kills per match 2.1
Knife kills 12 in 333 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 45x 4K, 5 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +355
= Stayed the same
K/R at 0.73, ADR at 82.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 333 matches, each row based on 20+ matches.

Where does the ELO go?

On Nuke −81 ELO
22 matches · 41% wins
In match 3 of the day −49 ELO
54 matches · 43% wins
In match 1 of the day −48 ELO
72 matches · 42% wins

zThom loses the most ELO on Nuke: −81 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient74
61% better than 79%
0.77 better than 63%
85.3 better than 70%
1.05 better than 56%
54% of 315 duels better than 66%
43% of 40 situations better than 68%
Anubis61
56% better than 63%
0.73 better than 44%
83.7 better than 64%
1.02 better than 41%
49% of 272 duels better than 34%
52% of 31 situations better than 82%
Mirage59
46% better than 28%
0.65 better than 12%
75.2 better than 22%
0.81 better than 1%
53% of 194 duels better than 58%
33% of 40 situations better than 35%
Inferno56
57% better than 57%
0.80 better than 76%
88.9 better than 81%
1.05 better than 58%
56% of 226 duels better than 69%
32% of 25 situations better than 32%
Dust 243
42% better than 17%
0.69 better than 26%
76.7 better than 27%
1.05–
44% of 150 duels better than 15%
40% of 25 situations better than 56%
Nuke22
41% better than 10%
0.70 better than 21%
77.3 better than 25%
0.99–
49% of 111 duels better than 27%
41% of 22 situations better than 53%
Cache12
25% –
0.65 –
76.5 –
0.75–
60% of 40 duels –
50% of 4 situations –
Overpass3
67% –
0.95 –
90.0 –
-
-
-
Vertigo3
33% –
0.67 –
75.4 –
-
38% of 16 duels –
0% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zThom plays

Across 333 matches zThom averages K/R 0.73 and ADR 81.8; the rating across the 116 rated matches is 0.98. Biggest strength: Utility damage per round at 6.1. That is better than 90% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 16.1 kills per match, 44% of them headshots. The strongest map is Ancient with a 61% win rate in 74 matches. In 40 of 116 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 264 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. zThom loses the most ELO on Nuke (−81 ELO, win rate 41%). Things go best on Ancient (+47 ELO, win rate 61%). Improved over the last three months: Win rate +7 pp, ELO +355. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.2. Last 30 days: 106 matches, win rate 48%, ELO balance +33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.